#pragma once
#include "../Utilities/utilities.h"

class SkydomeShader
{
private:
	GLuint vertexShader;
	GLuint fragmentShader;
	char fileVS[260];
	char fileFS[260];
public:
	GLuint program;
	GLint VertexPosition;
	GLint WVPMatrix;
	GLint Texture;
public:
	int Init(char * fileVertexShader, char * fileFragmentShader);
	~SkydomeShader();
};